﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 上一次尸潮的胜负状态
	/// </summary>
	public enum EnumZombieLastSuccessOrFailureState
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 胜利
		/// </summary>
		Success = 1,
		/// <summary>
		/// 失败
		/// </summary>
		Failure,
	}
}
